Ubisoft has been working to improve the accessibility of their games for a while and during the Global Accessibility Awareness Day, the accessibility project manager, David Tisserand, shared the details of a much bigger next initiative. This includes the participation of community experts in the development process before the launch of a game, the training of new developers with the best practices, the training of developers around the world and the guarantee that new technologies are the best. possible compatible for the next titles.
The new initiative led by Tisserand, included an accessible design workshop that took place six months ago. Developers, content creators with disabilities and accessibility advocates came together to discuss how to make games more accessible and how to improve the overall experience for everyone. "The first thing was to create a framework, which was divided into three different categories," said Tisserand. "Inform our staff, help developers deliver accessible products from the point of view of production, design and programming, and listen to the community."
The main idea is to instruct existing and future developers as much as possible, at the same time that it involves accessibility advocates in the early stages of developing. Ubisoft has begun sending review copies to content creators with disabilities and accessibility sites so they can inform their audiences before launch. In addition, workshops have been held in which players are invited to participate in sessions of one or two days to provide comments on upcoming projects. "Getting early feedback is much more efficient than repairing later if you realize you made a mistake," Tisserand added.
The quality control department is also working on accessibility and has been doing it for almost two years, providing feedback whenever possible. Tisserand says that one of his goals is to make sure that Ubisoft is "100% committed by the end of 2019."
According to the comments, the most demanding and striking feature is the reassignment of buttons / keys for PC and consoles. This has been implemented for both Assassin's Creed Odyssey and Far Cry: New Dawn and developers are also looking to track this in future titles.
Another aspect that they actively seek is to make sure that Ubisoft games are colorblind for colors. This can be implemented with filters, such as those in Division 2 or by design as in For Honor where the team used the orange and blue colors for the team of each player, in instead of the usual red and green.
"It becomes a loop: we receive comments, we add this to the initiative, and then we try to work as efficiently as possible in the different areas, or, in the case of Division 2 try act and improve the title with updates, "said Tisserand, but at the moment, there are no additional features to announce that they reach Division 2 but he made sure the developers are aware of the comments received from the
Tisserand is the only Ubisoft employee with official access, but more than a hundred people are working to improve accessibility in more than 40 studies at the company, he sees this as a "dissemination initiative" and expects that even more developers at Ubisoft begin to make these preventive efforts in "second nature" accessibility.