A few days ago we heard the news that Cyberpunk 2077 would incorporate technology RayTracing from Nvidia in a collaboration between the American company and the Study of CD Projekt RED . After the announcement mentioned above, no further details on the integration of real-time raytracing technology were revealed, but now PCGamesN revealed that it has shown more data in this regard.
And, apparently, Cyberpunk 2077 will only use Nvidia's Ray Ray for to slightly improve lighting and environmental occlusion . As indicated by the Foregin website, the environmental occlusion does not improve much, but simply adds something more depth to the scenes of the game. However, the lighting will be enhanced with RayTracing technology, since "this effect shows precisely how light is reflected in an object and illuminates the scene with this reflection" . A clear example of this is found in the image published a few days ago.
"Ray tracing allows us to realistically show how light behaves in a crowded urban environment," said Adam Badowski, Director of Studio, CD PROJEKT RED. 19659014] "Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity in which the game is developed."
The system used in Demo E3 was equipped with the following;
- CPU : Intel i7-8700K @ 3.70 GHz
- Motherboard : ASUS ROG STRIX Z370-I GAMING
- RAM : G.Skill Ripjaws V, 2x16GB, 3000MHz, CL15
- GPU [19459006:] Titan RTX
- SSD : Samsung 960 Pro 512 GB M.2 PCIe
- PSU : Corsair SF600 600W
In addition, as an additional novelty, it was announced that  the video of the demo of the Cyberpunk 2077 E3 is shown in private for the media will be published in the coming months, specifically during the event PAX West 2019, at the end of August.