Dragon Quest Builders 2 is the latest installment of the DQ Builders series.
It is said that this sequel is even better than the first and is one of the best sandbox games (with a story).
After you When you finish with Khrumbul-Dun and return to the Island of Awakening, you will be invaded by enemies.
In your escape, you will be captured and placed on a prison island called Skelkatraz.
Here is a tutorial and guide to Skelkatraz in Dragon Quest Builders 2 .
Below is a table of contents for easier navigation
After waking up for the first time in prison, you should sleep until the next morning.
In the morning, report of service with the other prisoners. This will be a kind of routine from now on.
Go to the warden and he will assign you some work.
Plant some cabbage seeds around the patch.
Obtain more seeds from the nearby woman.
Plant the remaining seeds in the carved earth patch.
Once you're done, return to your prison cell. Along the way, you can grab a cabbage from the guard's skeleton.
As mentioned, this will be a routine, so I will try to skip most of these.
Burn the cabbage
Next time, you'll have to burn the cabbage by lighting the burning hay .
It is part of Children of Hargon's ways to demotivate you from the building.
Once again, talk to the old woman. 
Plant seeds again
The next day, you need to plant more cabbage seeds. 
Talk to the prisoners
Then, ask the prisoners more about how to escape from this place or if they have any. track.
As expected, none of them can help.
Go back to the old woman and ask her if she knows how to escape.
Make friends with the slime
As you speak, a slime appears. He will also give you a Wrangler ring to make friends with other monsters.
It will give you a monster munchies. Give it to the slime in 30 seconds and he will be your new friend.
Then, sit on this bench and wait until nightfall. This part is also quite routine. Sitting at the bank is usually the way to spend time.
Find the secret door in the cell
Once in the cell phone, talk to the slime. He will ask you to find the secret path.
Just use your fist and hit the straw mattress.
Below, you will find blocks of sand that you can cross.
Go down and you will reach another open area. It is a secret hiding place.
Interact with the pot and you'll find a letter from a prisoner who tried to escape.
This is when the real mission really begins: escape from Skelkatraz.
Next, find a way to go further. Just hit any block of sand that is in the way.
Keep going. You will pass through some spaces.
Finally, you will arrive at the crematorium.
Brownbeard (your captain) is lying down, but not dead like the rest.
Talk to him.
After rescuing Brownbeard, you'll notice a steel door. But it is locked and you need a key.
Go back to your room
Now, go back to your cell.
You must use the sand blocks to patch the hole.
Replace the straw mattress on the sand. So, just sleep.
Volunteer to work at the crematorium
The next day, talk to Malroth and The old woman more on how to escape.
You will have to find your way to the crematorium. He is about to ask a prisoner to go to the crematorium, but you must volunteer.
The two will be thrown there for service.
Talk to the guard when you're at the entrance.
He will give you a key. Use it to open the door.
Clean the bones
In the crematorium, you need to clean the bones by breaking them.
Just hit until they break. Try to avoid the fire that occurs every few seconds.
Volunteer for the Hole
The warden also discovers that someone slipped into a Construction book in your cell block.
Malroth will volunteer and say that you did.
You will be thrown into the Hole and inside there is a huge monster.
Quickly, just find any cell to enter and avoid being hit.
Talk to the hammerhood
There is a hammerhood inside one of the cells. Talk to him.
The plan is to make friends with him and use his hammer to get out of Skelkatraz.
Upon leaving the Hole, you will see the chest containing the key to the cells in the Hole.
Make munchies monsters
Next, talk to the old woman. He will ask you to do more monster munchies.
You only need frogs and dry grass to create it.
You can find Frogstool near the farm where he planted the cabbage seeds. He is also in the space under his bed in the cell, on his way to the crematorium.
As for dry grass, it is practically everywhere. Cook them together in the pan in the old woman's place.
Make a hammer filled
To fool the guards, you need to make a hammer stuffing too.
This can be done using the carpenter's desk near where the old woman is.
You will need fiber and grass cord.
The cord can be found destroying the plant vine everywhere.
As for the grass fiber, go to the prison farm and destroy some of the fresh grass. They are the greenest.
Repair the watchtowers
Your next task is to repair the watchtower .
To do so, take some sand blocks under the tower. Go up and begin to mend the gaps.
When you need a view of the entrance to the Hole, talk to the other guard at the next watchtower as well.
Start mending the gaps as well.
Find a way to the Hole
Once you're done with the watchtowers, return to the farm and start talking to other prisoners.
They will know more about how to enter the Hole. 
How to get the blue print book
Also, you can get the blue print book of this type on the farm.
You can place the book near the first watchtower you built.
Go to the hole
Dig up your bed again and go on The limo.
He will guide you to the entrance of the hole. Be careful not to be seen by any skeleton guard on the road.
Otherwise, you will have to restart.
At one point, you can use the slime and jump even higher. It is better to sneak away from the guards from above.
If you can't cross, just build more blocks.
Hold the building blocks until you reach the area above the entrance of the Hole.
From above, dig through the only block of sand there and you will get a way to jump down.
Once you're down here, just stay behind the guard and take the key from the chest.
Meet the hammer
Now, go to the Hole and open the door of the hammer cell.
Next, he will attack you, so you must first defeat him.
Once again, use your monsters to make friends with the hammer.
Place the stuffed hammer inside the hammer cell to fool the guards.
  19659010] Now that you've rescued the hammer, return to your cell without being seen.
At this point, just watch the skeletal guards move. When you are looking the other way, start running.
At one time, you can go underground to sneak through all the guards.
Once you're near your cell, avoid the guard through the large hole in the wall.
Once you have returned to the cell, replace the sand blocks and the straw mattress.
On The next morning, the chief inspector came to his cell. I chose "no" but it probably doesn't matter.
Make a round sign
Then go to the old woman and make a poster resounding for the hammer to help you.
You can make at least 10 or 20 of them. Simply use fiber and grass cord.
Find a way out of Skelkatraz
The next morning, go down and rescue Malroth Place the sign on the softer wall.
Similarly, continue to do the same as you go. There will be a couple of walls to demolish.
On one of the walls, you will find a chest that gives you some antidote. 
Continue breaking walls. If you reach a dead end, simply break the wall to the side.
Finally, you will reach some muddy water. Get up from there.
Defeat the traveling corpse
You will meet a traveling corpse. Remove it.
Make friends with him using the munchies monsters. You will need all the help you can get.
Defeat the chief inspector
Continue walking until you meet the chief That blocks the road.
You will have to defeat him and his monsters.
Escape from Skelkatraz
You will recover your hammer once you have defeated the boss.
Break the wall.
Finally, return to your ship.
And that is the end of Skelkatraz in Dragon Quest Builders 2.
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